Amps

Also known as: Dampeners (if they specialize in dampening)
Amps are fairly uncommon.

Amps are people with the ability to amplify or dampen sounds.

Job-wise, Amps who are better at amplifying often accompany high-level musicians to act as an amplifier. Amps who are better at dampening sounds act as soundproofing. Common at construction sites where speed is of the essence and budget isn’t a concern, as it allows them to work through the night without any noise disturbance.

Amps that specialize in amplification start with
Sonic Blast: Blast 2d6, NND vs Flash Defense (Hearing)
Hearing Group Flash 2d6 (Linked to Sonic Blast)
Hearing Group Flash Defense (6 points)

Amps with no specialty start with
Sonic Blast: Blast 1d6, NND vs Flash Defense (Hearing)
Hearing Group Flash 2d6 (Linked to Sonic Blast)
Hearing Group Flash Defense (8 points)
Darkness to Hearing Group (2m radius), Mobile, No Range

Amps that specialize in dampening start with
Hearing Group Flash Defense (10 points)
Darkness to Hearing Group (5m radius), Mobile, No Range

Amps

Silver City BrodyJekellclan