Equipment List

One-handed Weapons
11 Revolver Killing Attack – Ranged 2d6 (30 APs); OAF (-1), 2 clips of 6 Charges (Increased Reloading Time: 2 Full Phases; – ¾)
18 Hand Cannon Killing Attack – Ranged 2 ½d6, Armor Piercing (+¼) (50 APs); OAF (-1), 2 clips of 6 Charges (Increased Reloading Time: 2 Full Phases; – ¾)
14 Semi-Auto Killing Attack – Ranged 1 ½d6, Autofire (2 shots; +¼) (31 APs); OAF (-1), 2 clips of 8 Charges (-¼)
15 Ray Gun Killing Attack – Ranged 2d6 (30 APs); OAF (-1), 12 Boostable Charges (-0)

Two-handed Weapons
15 Sawn-off Shotgun Killing Attack – Ranged 1 ½d6, Area Of Effect (2m Cone; + ½), Thin Cone (-¼), Autofire: Both barrels (2 shots; + 1 ¼) (62 APs); 2 clips of 2 Charges (Increased Reloading Time: 2 Full Phases; – 1 ½), OAF (-1), No Range (- ½)
20 Double-barrel Shotgun Killing Attack – Ranged 2d6, Area Of Effect (6m Cone Explosion; Full dmg at 2m or less. – 1 die per 2m.; + ½), Thin Cone (-¼), Autofire: Both barrels (2 shots; + 1 ¼) (75 APs); 4 clips of 2 Charges (Increased Reloading Time: 2 Full Phases; – 1 ¼), OAF (-1), No Range (- ½)
16 Pump Shotgun Killing Attack – Ranged 3d6, Area Of Effect (6m Cone Explosion; Full dmg at 2m or less. – 1 die per 2m.; + ½), Thin Cone (- ¼) (56 APs); OAF (-1), 2 clips of 6 Charges (Increased Reloading Time: 1 Turn; – 1), No Range (- ½)
25 Tommy Gun Killing Attack – Ranged 1 ½d6, Autofire (10 shots; + 1) (62 APs); OAF (- 1), Cannot Use Targeting (- ½), 50 Charges (+ ½)
26 Flamethrower Killing Attack – Ranged 2 ½d6, Area Of Effect (12m Cone; + ½), Thin Cone (- ¼), Constant (+ ½), Sticky (+ ½), Penetrating (+ ½), Uncontrolled (+ ½), (130 APs); OAF Bulky Expendable (Very Difficult to obtain new Focus; – 2), 1 Continuing Fuel Charge lasting 1 Minute (- ¾), Cannot Use Targeting (- ½), No Range (- ½), No Knockback (- ¼)

Throwables
6 Smoke Grenade Change Environment (-5 to Sight Group PER Rolls, Long-Lasting 1 Turn), Area Of Effect (8m Radius; + ½) (25 APs); 1 Charge (- 2), OAF (- 1)
12 Fragmentation Grenade Killing Attack – Ranged 2d6, Area Of Effect (8m Radius Explosion; + ¼), + 1 Increased STUN Multiplier (+ ¼), Armor Piercing (+ ¼) (52 APs); 1 Charge (- 2), OAF (- 1), Range Based On Strength (- ¼)

Defensive Equipment
20 Bullet-proof Vest (Concealable) Resistant Protection (10 PD/10 ED) (30 APs); IIF (-¼), Requires A Roll (14- roll; Must be made each Phase/use; – ¼)
20 Tactical Vest Resistant Protection (12 PD/12 ED) (36 APs); OIF (-½), Requires A Roll (14- roll; Must be made each Phase/use; -¼)

Transportation
10 Jetpack Flight 15m (15 APs); OIF (-½), 1 Continuing Fuel Charge lasting 1 Hour (-0)

Other
10 Handcuffs Entangle 3d6 (standard effect: 3 BODY), 6 PD/6 ED, Takes No Damage From Attacks (+ ½) (67 Active Points); OAF (- 1), Set Effect (Hands Only; – 1), Doesn’t Prevent Use Of Accessible Foci (- 1), No Range (- ½), Must Follow Grab Or Target Must Be Willing (- ½), 1 Recoverable Charge (- 1¼), Can Be Escaped Automatically With Modified Lockpicking Or Contortionist Roll (- ½).

Equipment List

Silver City BrodyJekellclan